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GameSquare Holdings, Inc. Q1 FY26 Results

GAMEQ1 FY26 Results
Filing
MetricValue ($ M)Q1 FY25
Revenue14.5031.3%
Total Income14.5031.3%
Expenditure17.8836.7%
PBT-17.61157.1%
Net Profit-17.70243.0%
OPM-23.26%10.47pp
NPM—
EPS-0.1828.6%
View full financials

GameSquare Holdings Reports Q1 2026 Revenue Up 95% Y-o-Y

15 May 2026 · 15 May, 2:02 am

Summary

GameSquare Holdings announced its financial results for the three months ended March 31, 2026, reporting a 95.0% year-over-year increase in revenue to $14.5 million. The company's gross profit also increased to $5.6 million. The net loss from continuing operations was $17.6 million, which included a $14.6 million change in fair value loss on digital assets and $1.1 million of one-time transaction costs related to the TubeBuddy acquisition. The company reaffirmed its full-year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted EBITDA.

Key Highlights

  1. 1

    GameSquare Holdings reported a 95.0% year-over-year increase in revenue, reaching $14.5 million for the first quarter of 2026.

  2. 2

    The company's gross profit increased to $5.6 million, compared to $3.2 million in the same period last year.

  3. 3

    GameSquare repurchased 2.07 million shares of its common stock for $0.75 million during the first quarter of 2026.

  4. 4

    The adjusted EBITDA loss improved to $1.1 million, compared to an adjusted EBITDA loss of $2.6 million in the prior year.

  5. 5

    Proforma revenue for the first quarter of 2026 was $15.8 million, including TubeBuddy.

  6. 6

    The company reaffirmed its full-year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted EBITDA.

  7. 7

    As of March 31, 2026, the company had $35.9 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.37 per share.

Management Comments

J

Justin Kenna

GameSquare is off to a solid start in 2026, delivering first quarter results that were in line with our expectations during what is typically the seasonally slowest period of the year. Our performance reflects the increasing contribution of the integrated platform we have built, the expanding benefits of recent acquisitions, and the investments we are making in our go-to-market strategy. Importantly, recent sales activity reinforces the value of our solutions and our ability to connect brands, creators, and audiences across the global creator economy. We continue to evaluate opportunistic share repurchases, strategic M&A, and investments that can strengthen our platform, expand our creator ecosystem, and drive profitable growth. The recent additions of Justin Miclat and the popular creator “Steak” further enhance our ability to identify, recruit, monetize, and deploy influential creator talent with highly engaged audiences and meaningful brand appeal. These additions deepen our creator network, expand the commercial opportunities we can bring to brand partners, and reinforce the value of our integrated platform. One example has been our growing relationship with Capcom, where we supported the launch of their Resident Evil™ Requiem title in the first quarter of 2026 that became Capcom’s most successful launch in the franchise to date. Another recent example is Hungryboy Hot Sauce, the viral hot-sauce brand from YouTube collective The Boys, which launched in November 2025 across H-E-B grocery stores and has since expanded to Spencer’s and nearly 300 World Market stores. This success highlights our ability to convert creator influence into scalable consumer products, retail distribution, and incremental monetization opportunities. We expect to add additional commercially relevant creators to our platform during the second quarter, further expanding a talent ecosystem built to drive brand partnerships, consumer products, content, and experiential revenue. Sales momentum has accelerated early in the second quarter, supported by expanded programs with several of the top video game publishers, recent creator additions, and growing opportunities across all aspects of our business. These wins leverage GameSquare’s full platform, including talent, creative, media, data, and experiential production, and provide increased visibility into our expected second quarter performance and second half growth. Based on current expectations, recent creator additions, and the Company’s current operating plan, we are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted EBITDA, subject to the risks and uncertainties described below.

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