| Metric | Value ($ M) | Q2 FY25 | Q3 FY24 |
|---|---|---|---|
| Revenue | 86.20 | 7.3% | 10.5% |
| Total Income | 86.20 | 7.3% | 10.5% |
| Expenditure | 76.50 | 5.7% | 15.7% |
| PBT | -2.60 | 360.0% | 159.1% |
| Net Profit | -1.90 | 75.6% | 155.9% |
| OPM | 11.25% | 1.42pp | 4.00pp |
| NPM | -2.20% | 7.51pp | 6.56pp |
| EPS | -0.07 | 74.1% | 158.3% |
Inspired Entertainment Reports Q3 2025 Results: Revenue Up 12% YoY
04 May 2026 · 4 May, 8:05 am
Summary
Inspired Entertainment reported strong third-quarter results, with revenue up 12% to $86.2 million, driven by Interactive revenue growth of 48%. Adjusted EBITDA increased by 11% to $32.3 million. The company is transitioning to a higher-margin digital-led business model, supported by the sale of its UK holiday parks business. Management expects fourth-quarter Adjusted EBITDA to increase year-over-year and full-year Adjusted EBITDA to exceed $110 million.
Key Highlights
- 1
Inspired Entertainment's revenue reached $86.2 million, a 12% increase over the prior year, driven by a 48% year-over-year increase in Interactive revenue.
- 2
Net Operating Income was $9.7 million, with a Net Loss of $1.9 million and Adjusted Net Income of $8.3 million.
- 3
Adjusted EBITDA increased by 11% to $32.3 million, supported by an all-time-high Interactive Adjusted EBITDA, which rose by 55% year-over-year.
- 4
The company expects fourth quarter 2025 Adjusted EBITDA to increase year-over-year, with full year 2025 Adjusted EBITDA expected to exceed $110 million.
- 5
Inspired Entertainment's board authorized a $25 million share buyback program.
- 6
The sale of the UK holiday parks business and certain associated leisure assets for £18.6 million is expected to close on November 7th, supporting the transition to a higher margin digital-led business model.
Management Comments
Brooks Pierce
“Inspired delivered a strong quarter driven by strategic execution, digital expansion, and product innovation,” said Brooks Pierce, President and CEO of Inspired. “Our sustained momentum in Interactive continues to build, delivering another record quarter. We’ve built a powerful distribution network and brand franchises that players love, and now we’re scaling that success. We’re gaining market share in our largest markets, and we expect further gains as we roll out key titles within our leading brand franchises and introduce industry-first new multiplayer experiences. Our strong presence at G2E reinforced this momentum, highlighted by Hybrid Dealer winning the Global Gaming Award for Innovative Product of the Year, an amazing achievement for a company of our size. Our Gaming business continues to perform well and gain share, including installations of our terminals with new customers, while Virtual Sports has stabilized and is positioned for year-over-year growth in 2026 with several new customers and more localized content.”
Lorne Weil
Lorne Weil, Executive Chairman of Inspired, continued, “The divestiture of our holiday parks business marks the next step in our strategic evolution, further supporting our transition toward a more digital, scalable, and higher-margin business. With strong momentum across Interactive and Gaming and the benefits of a more agile, capital-light structure in 2026, we expect digital mix to increase and Adjusted EBITDA margins to expand, more than offsetting the Adjusted EBITDA reduction from the divestiture. We have a strong foundation and a clear plan to drive revenue growth, strengthen operational leverage, and drive free cash flow generation—positioning us to deliver sustainable, long-term value for our shareholders. Our new share repurchase program is further evidence of the Board’s confidence in our strategy, growth prospects, and ability to generate significant free cash flow, underscoring our commitment to disciplined capital allocation and strong shareholder returns.”
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